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A respeito do sistema de informações dentro da empresa rural é possível afirmar que: I. O gestor rural, tradicionalmente, possui grande quantidade de dados, mas não os processa para ampliar sua obtenção de informações.
II. A melhor decisão é tomada por aquele que identifica o problema, suas origens e causas, ou seja, aquele que tem as melhores informações para se fundamentar.
III. Os preços dos insumos, experiência anterior, experiência em outras regiões com outros empresários, e o próprio “feeling” do empresário, são exemplos de informações.
IV. A disponibilidade de computadores e programas permite selecionar mais alternativas, porém não influencia na análise e no estudo de probabilidade de sucesso dessas possíveis escolhas.


Sagot :

Resposta:

socoplayer.PlayerGui.SelectionGui.Enabled = false

print(value)

wait(0.3)

player:ClearCharacter Appearance()

if char.Head:FindFirstChild("face") then char.Head.face: Destroy()

print("destroyed eyes")

end

print("Cleared")

wait(0.3)

local charactertoswapfolder = game.ReplicatedStorage. Characters: FindFirstChild(value)

print(charactertoswapfolder.Name.." TESTT")

for i, swapclothing in pairs(charactertoswapfolder:GetChildren())

do

if charactertoswapfolder then

if swapclothing:IsA("Shirt") or swapclothing: IsA("Pants") or swapclothing: IsA("Accessory") or swapclothing: IsA("Hat") then swapclothing:Clone().Parent = char

print("CHANGED THE BLODY CLOTHES")

end

end

for i, tools in pairs(charactertoswapfolder:GetChildren()) do if tools:IsA("Tool") then

tools:Clone().Parent = player.Backpack

end

end

print("CHANGED THE CLOTHING")player.PlayerGui.SelectionGui.Enabled = false

print(value)

wait(0.3)

player:ClearCharacter Appearance()

if char.Head:FindFirstChild("face") then char.Head.face: Destroy()

print("destroyed eyes")

end

print("Cleared")

wait(0.3)

local charactertoswapfolder = game.ReplicatedStorage. Characters: FindFirstChild(value)

print(charactertoswapfolder.Name.." TESTT")

for i, swapclothing in pairs(charactertoswapfolder:GetChildren())

do

if charactertoswapfolder then

if swapclothing:IsA("Shirt") or swapclothing: IsA("Pants") or swapclothing: IsA("Accessory") or swapclothing: IsA("Hat") then swapclothing:Clone().Parent = char

print("CHANGED THE BLODY CLOTHES")

end

end

for i, tools in pairs(charactertoswapfolder:GetChildren()) do if tools:IsA("Tool") then

tools:Clone().Parent = player.Backpack

end

end

print("CHANGED THE CLOTHING")player.PlayerGui.SelectionGui.Enabled = false

print(value)

wait(0.3)

player:ClearCharacter Appearance()

if char.Head:FindFirstChild("face") then char.Head.face: Destroy()

print("destroyed eyes")

end

print("Cleared")

wait(0.3)

local charactertoswapfolder = game.ReplicatedStorage. Characters: FindFirstChild(value)

print(charactertoswapfolder.Name.." TESTT")

for i, swapclothing in pairs(charactertoswapfolder:GetChildren())

do

if charactertoswapfolder then

if swapclothing:IsA("Shirt") or swapclothing: IsA("Pants") or swapclothing: IsA("Accessory") or swapclothing: IsA("Hat") then swapclothing:Clone().Parent = char

print("CHANGED THE BLODY CLOTHES")

end

end

for i, tools in pairs(charactertoswapfolder:GetChildren()) do if tools:IsA("Tool") then

tools:Clone().Parent = player.Backpack

end

end

print("CHANGED THE CLOTHING")player.PlayerGui.SelectionGui.Enabled = false

print(value)

wait(0.3)

player:ClearCharacter Appearance()

if char.Head:FindFirstChild("face") then char.Head.face: Destroy()

print("destroyed eyes")

end

print("Cleared")

wait(0.3)

local charactertoswapfolder = game.ReplicatedStorage. Characters: FindFirstChild(value)

print(charactertoswapfolder.Name.." TESTT")

for i, swapclothing in pairs(charactertoswapfolder:GetChildren())

do

if charactertoswapfolder then

if swapclothing:IsA("Shirt") or swapclothing: IsA("Pants") or swapclothing: IsA("Accessory") or swapclothing: IsA("Hat") then swapclothing:Clone().Parent = char

print("CHANGED THE BLODY CLOTHES")

end

end

for i, tools in pairs(charactertoswapfolder:GetChildren()) do if tools:IsA("Tool") then

tools:Clone().Parent = player.Backpack

end

end

print("CHANGED THE CLOTHING")player.PlayerGui.SelectionGui.Enabled = false

print(value)

wait(0.3)

player:ClearCharacter Appearance()

if char.Head:FindFirstChild("face") then char.Head.face: Destroy()

print("destroyed eyes")

end

print("Cleared")

wait(0.3)

local charactertoswapfolder = game.ReplicatedStorage. Characters: FindFirstChild(value)

print(charactertoswapfolder.Name.." TESTT")

for i, swapclothing in pairs(charactertoswapfolder:GetChildren())

do

if charactertoswapfolder then

if swapclothing:IsA("Shirt") or swapclothing: IsA("Pants") or swapclothing: IsA("Accessory") or swapclothing: IsA("Hat") then swapclothing:Clone().Parent = char

print("CHANGED THE BLODY CLOTHES")

end

end

for i, tools in pairs(charactertoswapfolder:GetChildren()) do if tools:IsA("Tool") then

tools:Clone().Parent = player.Backpack

end

end

print("CHANGED THE CLOTHING")rro

Explicação:

socorrido socorridosocorridosocorridosocorridosocorrido949820socorrido949820socorrido949820socorrido949820socorrido949820socorrido949820socorridosocorrido949820949820